Wednesday, 13 July 2011

Guidelines for small and large touch screens

This part is addressed to other designers who are interested in designing applications for small and large touch screens. The next list will show short guidelines, which are based on the experiences of this work.

To keep general in mind:
Designing for different screen sizes:
  • Design first for the smaller screen size then for the larger sizes, because the limited sizes helps to focus. [See blog: Is it better to design first for a small screen and than for a larger screen or is it better the other way around?].
  •  Fragment the content for the smaller screen and show them in a series of screens and integrate more content on a lager screen.
  • Design for the smaller screen looks more functional and use for the larger screen has more realistic imagery and decorations.
  • Do not use multi finger gestures such as drag and drop for a small screen such as the iPhone, but use the drag and drop gesture for a larger screen such as the iPad. However, check in a usability test if users are expecting the multi finger gestures. Because interaction gestures are sometimes not obvious when they are not learned. Maybe in the future multi finger gestures will be more common because more touch devices are on the market and people will learn the gestures. However, at the moment for novices it is especially hard to find access to new interaction element such as multi finger gestures. If gestures are not expected, do not use them or offer alternatives
Stapelkamp, T., 2007. Screen- und Interfacedesign: Gestaltung und Usability für Hard- und Software. Berlin: Springer-Verlag. 

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